Youth Start - Entrepreneurial Challenges

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Lead: Dana T. Redford, President, Policy Experimentation & Evaluation Platform; Christian Wolf, Entrepreneurship Coordinator & Researcher, Policy Experimentation & Evaluation Platform; Johannes Linder, President, Initiative for Teaching Entrepreneurship
Project website


In short

Entrepreneurial challenges that foster entrepreneurial skills through reflection

Learning the entrepreneurial spirit through challenges and reflection – competences mapped against EntreComp

‘Youth Start – Entrepreneurial Challenges’ is a platform developed by the Erasmus+ funded project of the same name that aims to foster entrepreneurial competences of youth aged seven to 19 through challenges. The project preceded the EntreComp framework but mapped its learning programme against the EntreComp framework to make it easy to find teaching material for each of the EntreComp competences.

Experiential learning challenges are actionable tasks that learners complete. They are designed so that learning takes place through reflection on hands-on tasks. The programme is based on the ‘TRIO Model for Entrepreneurship’ that encompasses:

  • Core Entrepreneurial Education
  • Entrepreneurial Culture
  • Entrepreneurial Civic Education

The individual EntreComp competences such as working with others, creativity, or coping with uncertainty, ambiguity and risk can thus be found in the broader segments in which they support the above objectives.

For teachers of all school types and levels

The Youth Start programme is designed to be flexible in its application and has intensive and extensive programmes, making it possible for teachers at all school types and levels and from various disciplines to use Youth Start modules with their students. The challenges have been developed by a team of Austrian experts and the effectiveness of the programme is being assessed through a randomised controlled trial methodology in Austria, Luxembourg, Portugal and Slovenia in primary schools, secondary schools, secondary business and business administration schools as well as secondary schools for tourist professions and artistic professions. This makes the project the largest policy experimentation project in education in Europe.

How to find teaching material

The web-based platform functions in three steps:

  1. Educators choose the challenge that fits best for their students. Challenges for different ages and focus areas are available and can be filtered by level, duration, area of focus and challenge family, which clusters groups of challenges, for example on creating value from rubbish through recycling or upcycling
  2. The educator then downloads the training material and prepares it. All challenges are briefly introduced and come with a unit planner explaining the how-to. Recommendations for challenges to combine with before and afterwards are also made
  3. The educator is inspired by the challenges and applies them in the classroom. They can adapt the material so that it suits their students

In addition, Youth Start makes activities available to help activate students and improve their concentration. These are presented in step-by-step PDF guides and videos.